This outfit features computationally generated, machine stitched embroidery unified by lines of hand embroidery. The combination of hand and machine embroidery allows for improvisational stitched designs that flow across the garment and break the surface of the fabric in unique and experimental ways.
For additional documentation and information see the Github.
The stitching path for each letter is computationally generated using a combination of the PEmbroider library and some geometric algorithm (circle packing, differential growth, Voronoi pattern generator, etc.)
For more info on this project see the GitHub
This project had two primary goals. The first: to explore methods of manipulating the form, texture, and actuation of synthetic fabrics in small samples. The second: to take those samples and embed them within larger, standardized panels to create a set of curated, finalized pieces.
The goal of this project was to weave soft and hard materials together to explore the unique relationship between warp and weft. Taking inspiration from experimental weavings and nautical structures the construction used tension to create 3D forms off the surface.
The weaving was split into three primary sections, each trying a different technique of “structural weaving”. The first was a simple slatted structure tied onto the weft threads running bellow it. The second, and largest, section was composed of a mast like construction held upright by a hand tied net. The third, and final, section used a leno technique to bind wood slats into the structure.
A research project to develop wearable kinematic machines, integrated with fibers, that could extend human gesture or articulation. For this project over 40 samples were generated in various materials and at different fidelities, each with the goal of demonstrating or understanding some physical idea. Shown on this page is a selected few of these samples.
Thanks to:
Olivia Robinson & Garth Zeglin for guidance and research assistance.
Julianne Sanscartier for modeling